

- OROKIN DERELICT VOID KEY DROPS GENERATOR
- OROKIN DERELICT VOID KEY DROPS MOD
- OROKIN DERELICT VOID KEY DROPS UPDATE
- OROKIN DERELICT VOID KEY DROPS MODS
This can make finding the caches a lot easier.
OROKIN DERELICT VOID KEY DROPS MODS

Marduk, Void connects to the Corpus Ice Planet tileset, populated by Corpus.Stribog, Void connects to the Grineer Forest tileset, populated by Grineer.

Įach individual node has a different planetary tileset to which the Void Portal leads, which also determines the type of enemy encountered on the other side.
OROKIN DERELICT VOID KEY DROPS UPDATE
They cannot spawn within the room with the Void Portal, the Extraction Zone, the Immediate Spawn Room, and Locations that can be locked if not accessed fast enough, as well as a room that a Resource Cache already resides.ĭrop tables outdated? Readers can update Module:DropTables/data and cross reference with official drop tables on. Including but not limited to under the Orokin vines, behind broken or breakable vents, under waterways and pipes, at the back or inside of the regular locker rooms, and on various balconies. Locations Caches can often be found are both secret rooms and puzzle rooms. Opening a cache will provide 2000 affinity and the uncovered reward to all players present in the mission, even if only one player is physically present at the resource cache. The resource caches contain rewards of Reactor Sabotage missions.
OROKIN DERELICT VOID KEY DROPS MOD
Unlike regular lockers, cache lockers will appear on the minimap (default: M ) as resource drops with a loot radar mod equipped (such as Loot Detector, Thief's Wit, Animal Instinct ( Primed)), and when close enough - emit a distinct hum, which can aid in determining their location.

These lockers, which can be identified by having white lights instead of red or green, are usually hidden within hard-to-reach and secret areas that may require parkour skills to use. Players can then head to extraction upon completing this objective.Īn optional secondary objective present in Orokin Sabotage missions gives the task of finding three Resource Caches that take the form of Lockers within the Orokin Void or Orokin Derelict portion of the mission, which contain valuable treasure. Players must cross the portal before the countdown ends, or take a large amount of damage. Once the Void Key is acquired (granting 200 affinity to the player that takes it first), it must then be brought back into the portal room and inserted into the Torsion Beam Generator, which will then initiate a 20-second countdown. Once the miniboss is defeated, a nearby Void Key container will open and be marked with a quest objective indicator.
OROKIN DERELICT VOID KEY DROPS GENERATOR
After defending one console, the other console must be activated and defended in the same manner to complete the reversal, which will then allow players to cross over to the other side.Ĭrossing the portal will bring players into another portal room containing a Torsion Beam Generator that leads out into a planetary tile set, where they will need to hunt down and defeat a miniboss. Upon activation, each console must then be defended from enemy attack for 50 seconds, as indicated by the generator contributing 50% power to the portal. Upon reaching the room, players must reverse the portal's polarity by activating two generators in sequence, which is achieved by hacking the designated consoles within the portal room. Players are tasked with finding a portal room that holds a Void Portal that connects the Orokin Void or an Orokin Derelict on Deimos with another location.
